Vision HERO Trinity
DARK 8

Vision HERO Trinity

  • Archetype:
  • Vision HERO

  • ATK:
  • 2500

  • DEF:
  • 2000

  • View:
  • 8209




3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 7, 2026
56± 6/ 100
Power Score
Intrinsic 51
Deck 59

Vision HERO Trinity — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 50.7 · Deck: 59.1 · Meta: provisional
  • Primary role: Boss/End-board

Why it scores here

Vision HERO Trinity is a Fusion attacker that needs three HERO monsters, and it is live in almost every deck in the sample (400/400, with Polymerization on 97%). Its 2500 ATK doubling and two extra Battle Phase attacks convert a Fusion Summon into a boss-level board, as the three recorded combos show (power index 100, 3-4 end monsters). The high 2500 base ATK and the 100% combo appearance earn only modest credit, because the card has no interaction, no card advantage of its own, and no protection against a single removal or negation. Its score is held down by the Fusion-only route and by the fact that its deck presence is mostly the HERO package's core rather than evidence the card is intrinsically strong.

Axis scores

Axis Score Evidence
Accessibility 70 Needs three HERO monsters plus a Fusion Summon, and Polymerization is a partner in 97% of decks, so it is reliably live in the sample (deck data, observed).
Combo & Conversion 80 All three recorded combos reach a power index of 100 with 3-4 end monsters and 1-3 boss monsters, but the card's own role tags are all zero (combo data, observed).
Resource Economy 55 No draw, search, or recursion of its own; board-level net card advantage of 4-5 comes from the wider combo, not this card (combo data, observed).
Effect & Interaction 10 No negation, removal, or hand-trap text; its effect is purely offensive (card text, verified).
Material Utility 20 Level 8 Fusion monster with no recorded use as material in any combo (material role count 0) (combo data, observed).
Resilience & Flexibility 40 Multi-attack threat that does not survive a single removal or negation before the attack, and the sample pairs it with Ash Blossom & Joyous Spring to cover that gap (card text and deck data, inferred).
Deck-Building Efficiency 70 One copy per deck in a single Extra Deck slot with no garnet or lock text in the evidence (deck data and card text, verified).

Calculation

Weight profile: Boss/End-board primary only; no secondary blend. Intrinsic ≈ 50.7, Deck ≈ 59.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliably accessible in HERO decks through Polymerization (97% of decks)
  • Doubles 2500 ATK and gains two extra attacks, so one Fusion Summon can end the game
  • Appears in all three recorded combos with a power index of 100
  • One copy per deck with no garnet or lock cost

Weaknesses

  • No interaction, draw, search, or recursion of its own
  • Requires three specific HERO monsters and a Fusion Summon
  • A single removal or negation before the attack ends the threat
  • Cannot attack directly

Counters / choke points

  • Ash Blossom & Joyous Spring (recorded as a frequent partner, which suggests it is run as protection rather than as a counter)

Best use

Boss/End-board attacker in HERO Fusion builds. Decks: Heroic, Destiny Heros, Heros, Vision HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Requires three HERO monsters; after Fusion Summon, ATK doubles for the turn and it can attack twice more in each Battle Phase; it cannot attack directly (card text); Level 8 DARK Warrior Fusion Monster with ATK 2500 and DEF 2000 (card data); Runs one copy in 400 of 400 sampled decks (deck data)
  • Observed: Polymerization appears in 97% of sampled decks (deck data); All three recorded combos show power index 100, averaging 0.33 starters (combo data); Included in Heroic at 100% typical copies in usage statistics (usage statistics)
  • Inferred: Ash Blossom & Joyous Spring is run to protect the Fusion line rather than to counter it (deck data co-occurrence, inferred)
  • Data gaps: no banlist token — assumed 3 copies (unlimited) only 3 recorded combos, so the combo evidence is thin no card-specific ruling or interaction data the 22 distinct archetypes include duplicate HERO names, so the archetype spread is overstated











https://metaduelist.com/
Top